LETSMAKEGAME · sponsor kit Watch live
API partnership · November 2026

Put your model
on stage.

Lets Make Game is a live show where an AI developer takes the ideas the chat just voted for and ships a complete, playable browser game — in one sitting, in about 35 minutes. We are looking for an API partner to power every build. We are not asking for cash: we are asking for credits and rate limits, and offering the placement in return.

3 games shipped in 48 hours 32,102 lines of game code 34 min fastest build
Split screen of the AI coding agent on the left and the playable game build on the right Sponsor logoplacement mock-up
Round 3, mid-build. The agent is editing the game on the left; the playable build is already running on the right. Thirty-four minutes later it was published — no cuts, no retakes.
3games published in the first 48 hours
32,102lines of game code, all built on stream
34 minfastest brief-to-publish build
19–47Mtokens per build, cached context included
What happens on stream

One idea round. One finished game. Every time.

The format is simple enough to explain in chat and deep enough to watch for an hour: the audience writes the brief, an AI builds it, and the result is online before the next round starts.

Live stream overlay showing viewer suggestions, votes and a countdown
The collection screen in round 3: ideas, votes and the clock.
01

Chat writes the brief

A round opens with an idea window of up to 24 hours. Viewers pitch with !idea giant dragon and vote with !vote 3. The most-voted suggestions become the build spec, and the overlay shows every idea, its author and its vote count — the audience can watch its fingerprints move into the game.

10suggestions in round 3
11votes cast
24 hidea window
The AI agent's verification report with test results and token usage
The agent's own verification report: 28/28 tests, a 60,000-frame soak run, 19.8M tokens, 98% cache hit.
02

The AI builds it, live

At the deadline an autonomous coding agent takes over. It plans, writes the game, runs the production build, fixes its own errors and tests the result — while the stream shows the agent's work and the running game side by side. The last build went from brief to publish in 33 min 51 s and finished with 28/28 automated tests passing.

33:51brief to publish
28/28tests passing
0errors in soak run
The Lets Make Game portal with three published games
The public library. Three games in the first 48 hours; each page lists the chat suggestions behind it.
03

The game ships — and stays

Every finished game is published to letsmakegame.pages.dev, free to play in the browser and credited to the suggestions that made it. The library is permanent and grows every round; a new idea round starts the moment the last game goes live.

3games live
0installs required
100%free to play
The library

Three games, three rounds.

Not mock-ups: every game below was written on stream from a chat brief and is playable right now. Play all three →

RALLY 16 — CRASH CIRCUIT main menu
RALLY 16 — CRASH CIRCUIT8,012 lines · seven chat-voted features, listed in the menu
TERRA CLASH main menu
TERRA CLASH16,458 lines · four modes, local splitscreen and online play
PORTALSTACHE gameplay
PORTALSTACHE7,632 lines · built in 34 minutes, 28/28 tests passing
The case

A live benchmark with a story.

Most API marketing is a benchmark chart or a demo that was recorded twelve times. This is a model doing end-to-end knowledge work, unscripted, in public — and ending with something the audience can play.

01

Unscripted, end to end

Planning, coding, tool use, debugging, shipping. The audience sees the dead ends too, which is what makes the finished game credible.

02

An audience that ships

Developers, modders, students and AI-curious creators. They are not watching a banner; they are watching your API do real work for 35 minutes straight.

03

The artifact outlives the stream

Every game keeps a permanent page and a “Built with X” credit. The library compounds; the sponsorship does not evaporate when the stream ends.

04

Built to be clipped

Each round has a clean arc — brief, build, playable game — so clips, shorts and VODs come without extra production.

Where the brand lives

Six surfaces. One partner per category.

🖥️

Stream overlay

A small, always-on mark in the corner of the live screen — visible during the idea round and the build, not just at the end.

📌

Twitch bio + panel

Logo and link in the channel's About section and the “Games we built together” panel, where every new viewer lands.

🌐

The portal

Logo and link on letsmakegame.pages.dev, next to the games people came to play.

🎮

Every game page

“Built with X” in the footer of each published game. Permanently, for as long as the game stays online.

🤖

Build panel

Your model's name in the live build panel while it writes code. Today it reads “DeepSeek V4.1 Flash · MAX effort”.

🎬

VODs, clips, chat

Mention in the stream description, end card and chat announcements around every build.

Twitch channel About page with the Games we built together panel
The channel About page — the sponsor logo and link go next to the game panel.
The live build panel showing the model name and the round's wishes
The build panel. The model name is already part of the show; the sponsor mark joins it.
By the numbers

Small channel. Real output.

MetricValue
Games shipped, first 48 hours3
Published game codeRALLY 16 · TERRA CLASH · PORTALSTACHE32,102 lines
Fastest build, brief → publish33 min 51 s
Automated tests, last build28 / 28
Unattended soak run, last build60,000 frames · 0 errors
Output tokens per build274k – 332k
Total tokens per buildincluding cached context19M – 47M
Prompt cache hit rate98 – 99%
Agent steps per build90 – 161
Idea window per roundup to 24 h
Librarypermanent · free
Launch week, stated plainly. The channel went live on 1 November 2026 and had 12 followers when this page was written. This is a founding-partner offer priced in API credits, not reach: you get the placement before the audience scales, and a case study built on your model. Full analytics are shared before anything is signed.
The proposal

Credits in. Placement out.

The ask is sized to the actual token burn of the show, not to a rate card. One partner per category. The founding term is 90 days and renews quarterly.

💳 What we ask

  • API credits covering all build traffic — 8 to 30 builds a month, roughly 0.15–1.4B tokens including cached context.
  • Burst rate limits for agent work: ~300k output tokens and 100–200 tool-using steps inside a 35-minute build.
  • Permission to show the model name and logo on stream and on the site.
  • A technical contact for the occasional model-specific question.
  • Optional: early access for “first build on X” episodes.

✅ What you get

  • Founding API Partner status — named as the show's official API, exclusive in your category for 90 days.
  • Logo in the stream overlay on every build, plus the Twitch bio and panel.
  • Logo and link on the portal and in the footer of every published game.
  • Model named live during every build and in the build panel.
  • A monthly one-pager: builds, tokens, uptime, chat participation, clips.
  • Case-study rights: prompts, tool logs and token stats — no secrets.
  • First option to renew and input on themed rounds.
PackageWhat they givePlacementBest for
Round Sponsor API credits for one round, or a prize for the chat Overlay, that game's page, chat mention Teams testing a launch
Infrastructure Partner Hosting, CDN or observability Portal footer and game pages, plus a build credit CDNs, hosting and monitoring
Week 1

Pilot round

Your logo goes on the next build. One round, real numbers, no long commitment.

Weeks 2–4

Run the month

Builds run on your credits, with the model named on screen each time.

Day 30

Review

A one-page report and a like-for-like comparison if you want one. Then decide.

Technical fit

Swap the model, keep the show.

Next step

Pick a model. Take the next round.

A 15-minute call is enough to choose the model and the credit level. If it fits, your logo is on the next build this week.

Let's put your API to work.

Tell us which model you want on stage and what credit level you can commit. We will send the build log, the token numbers and a pilot date.

braveselain@gmail.com · twitch.tv/letsmakegame